Episode 23 – Safe Passage

The group decides to leave the relative safety of the kitchen and larder, to investigate the mysterious green light. Mishok leads the way, noticing that it seems to be emanating from two different sources – one from a southern hallway and the other from a room to the east. At a turning of the southern corridor, they see a 2-ft. diameter circle of pulsating green light hovering just inches above the stone floor. The keep their distance and observe for a few minutes. Sartan takes out the glowing sphere that he has carried since they removed it from the heart of Ekso’s gem armature lab. He rolls the blindingly bright globe down the length of the hallway, directly at the green glow. It is a direct hit! The bright orb enters the larger but paler, green pulsating orb of energy and it is immediately swallowed up. Moments later a gush of water spurts out of the green orb, splashing large puddles into the corridor. The brave adventurers keep their distance, wondering what to do. Cycek hits upon an idea to investigate the properties of the water. He goes down the corridor to the spot where they had seen a dead goblin. He drags the gruesome corpse back and tosses it into the puddle, where it falls with a splat. At first it seems that there is nothing more unusual than a dead goblin in a puddle, but shortly they notice that the creature’s wounds are healing. Sartan dabs a small about of the water onto one of his wounds, and he experiences a similar healing. This gives them an idea. Still reeling from the death of Coriander, they speculate that maybe it’s not too late. She has not been dead nearly as long as the goblin. Perhaps the healing property of this water could still bring her back. They retrieve her body and place it in the water. They observe the same phenomenon. Her wounds soon knit back together, but she remains lifeless. Next they retrieve a small glass bottle from the kitchen. They soak up some of the water into a towel and wring it into the bottle. They try pouring the water into her mouth. It does not work. She remains dead, and they give up. Presently, the light begins to flicker, and shortly thereafter winks out altogether.

They decide to explore some more of the compound, hoping for some clue that might help them find Wendella. Their exploration takes them down the corridor from which they had retrieved the dead goblin. They find a room containing a variety of rough benches, tables, and stools, as well as mangy piles of linens and blankets. A curtained-off bed is in the center of the room. The curtains are torn, and the bed is strewn with several random articles of women’s clothing. There is an unlocked chest under the bed. They are hesitant to open the chest, but they steel themselves, and carefully open it. Inside, there are no traps or poisons, but rather a tidy amount of cash and jewelry. Sartan takes these items.

Shortly thereafter, they find themselves in the “lobby” room where Sartan and Eve had interacted with the strange glass-encased riddler which guarded the gate down to the gem lab. They examine the room and find little more than mundane furnishings. They find their way back to the kitchen and decide to explore further in another directions. They head toward the corridor where Davros had discovered and marked a pit trap. Sartan investigates the lid of the trap, to identify its exact location and dimensions. He leaps over the pit, and the rest of his companions follow. They climb a set of stairs, turn a corner and descend into a large stone chamber. The stairs they have walked down have been fashioned into a giant tongue lolling from the gaping mouth of a huge, carved demonic face. Central in the chamber is a large stone sarcophagus, carved with unreadable Dwarven runes. In an alcove at the far side of the room is a stone pedestal from which it appears something was recently chiseled and removed from its top surface. Additional exploration reveals seven smaller stone chambers, each with its own plain, unadorned stone sarcophagus. The air is still, the walls are bare and cold. There is some discussion about investigating the contents of a sarcophagus, but Davros recommends against it. Mishok concurs that it would be wiser to leave them alone, and the group agrees.

Leaving the final burial chamber, they find themselves faced with a chamber in which hexagonal tiles cover the floor. Each tile bears a carved letter, and two skeleton lie strewn on the floor. The party members are immediately suspicious and stop before entering the room. Figuring that there must be a proper, safe sequence of tiles upon which to cross the room, they rack their brains for any clues they may have seen. Mishok recalls Ekso’s note to Wendella that the Strongbows had given them, during their first meeting to discuss this mission. He recalls the phrase “Safe Passage” and soon finds that these letters do indeed appear in sequence on the floor.  They all cross the floor safely and find themselves standing before a rough, branching tunnel. Sartan, curious about the skeletons, carefully doubles back to investigate them, stepping only on the prescribed tiles. He uses his gooey grabber to get hold of one of them and pulls it toward himself. As soon as it begins to move, five iron spikes shoot up from shafts in the tile, momentarily exhibiting the manner in which this individual lost his life. The spikes immediately retract, and Sartan drags the skeleton out of the chamber. He does the same with the other. He finds that both are clad in the trapping of a bygone age. These skeletons may have been down here for a hundred years or more, and they may in fact belong to different eras. He finds a few old coins in leather pouches carried by each. They also each bear an old longsword. Each of these swords is an old, well crafted, high quality weapon. One of the two is particularly ornate, and the two are overall, stylistically different in their details. Sartan takes these.

They proceed down one fork of the tunnel and find that it emerges high on a cliff face, overlooking the eastern plains, the river, and the road. The sun is a few hours past noon, casting the cliff face in shadow, but the sky is clear and blue.

They backtrack and try the other fork. The tunnel here is no longer solid rock, but partly packed dirt. They come around a curve in the tunnel, when suddenly the wall to their left bursts outward, jettisoning rocks and dirt into the passagway. A huge bug-like creatures sinks its mandibles into Cycek, locks two clawed forelimbs onto him and begins pulling him into a hole in the wall. He kicks feebly at it, having little effect. His companions spring into action. Sartan hacks with his axe, Davros stabs with his rapier, and Mishok calls for divine intervention in the form of sacred flame. The trio are only partly successful. They wound the bug, but the ceiling begins to cave in, knocking Mishok and Davros to the floor, while the creature delivers what might be a killing bite to Cycek. Sartan attacks again, scoring a solid blow, as does Davros. Mishok is able to crawl near enough to Cycek to reach out and deliver a healing touch. This miraculous healing brings Cycek back from the brink of death. But not for long. He is still in the clutches of the creature, and it continues to savage him with its terrifying mandibles. He loses consciousness once more and begins bleeding profusely. The ceiling continues to rain stones and debris upon the combatants, keeping Mishok and Davros prone on the floor. Nevertheless, Davros reaches in with a lethal stab of his rapier. The creature falls dead and releases Cycek from its grip. Sartan, Mishok, and Davros drag their fallen companion out of the rubble, to a presumably safer place near the entrance to the tiled chamber. They administer a shot of healing liquor, reviving the unconscious elf. Cycek, injured but alive, conjures a handful of magic healing berries, and eats them for a greater degree of healing. The group decides it might be best for them to rest for an hour or so.