Episode 24 – Cacklers

During the party’s recuparative rest, they examine the swords Sartan had retrieved from the skeletons. The first is a very old and ornate blade. Elvish lettering is engraved along the blade. Cycek is able to translate the words as “Demonsbane.” The other sword is much simpler in design, but it is clearly a high-quality instrument. The blade is sharp, but the metal no longer shines. Mishok recognizes its nature by its tarnished surface. This is a silvered blade, a valuable weapon indeed.

As they make room among their belongings for these additional items, they hear the familiar vibrating rumble that they immediately recognize as a precursor to the emergence of a mystical orb of light. An orange orb pops into view in the center of the tiled room, much to the team’s dismay, as Davros observes, “Green is good, orange is bad.” This proves accurate as gouts of lava and a squad of red, cackling demons emerge from the glowing orb. Some of these tumble onto booby-trapped tiles, and are immediately impaled upon wicked iron spikes. The bodies of these impaled demons hang twitching on the skewers, and blobs of molten rock trigger spikes from adjacent tiles. The four adventurers decide it’s a good time to run, and rightly so, as four cackling, laughing demons make it through the maze of their dying kindred and burning lava to give chase.

They take the passageway where Cycek had been attacked. It is a narrow tunnel and they must go single file. The faster individuals outpace the slower, but all are slowed by the partial cave-in where their previous battle had taken place. This gives the demons time to close the distance. These creatures are small but furious beasts full of teeth, claws, horns, and hate. They laugh as they pursue the party, throwing firebolts and lashing out with barbed chains. As the party becomes strung out along the length of the passage way, Mishok falls behind, and consequently takes the brunt of the attacks. He is the first to hear the voices. Among the cackling of the demons, he hears voices. Rising distinctly from amid the laughter is the voice of a woman who screams, “No! I’m sorry! Don’t hurt me anymore! I’ll behave!” Mishok feels certain this is the voice of Wendella. A deep, booming voice follows, “You are sworn to me. I granted you the power you sought, and you pledged your service. I will not be denied what I am owed!” The fleeing adventurers are perplexed upon hearing this. But soon, they become aware that these creatures are gleefully repeating back their own random phrases of shouted communication. Realizing that these creatures seem to be parroting phrases they had heard before, Davros remarks, “I think we need to go where they came from.”

A running battle continues as the pursuers and the pursued make their way down the passageway. A couple of demons are slain, dying with a mind-rending barrage of cackling that threatens to inflict as much damage as their barbed chains do. Davros and Cycek are the first to emerge into the outside world. They find themselves on a slope of tumbled rocks, about 30 feet above a plain of grass, trees, and stones. Cycek makes his way down the stones, and secrets himself in the shadows, readying a bow for the first adversary to appear. Sartan, having slain at least one of the demons, makes it to the outside next, and hides just outside the cave opening. Mishok, gravely injured, exits the cave last. On the rock pile in the open air, Sartan impales one of the creatures with a javelin and throws it to the ground. He covers his ears and avoids the psychic damage of the unearthly dying cackle. The final demon is soon slain as well, causing a little more damage to the battered Mishok with the dreadful peals of laughter. But soon, silence falls over the blufflands, and the party reassembles at the foot of the rockfall. They are in the shadow of an 100 foot high bluff. A quarter of a mile to the east, the land falls away again in another tier of bluffs. The sun glints off the surface of the river a mile further east. The afternoon is growing cooler as the sun is now hidden behind the bluffs to the west. The adventurers find a hiding place among the shrubs and rocks, to give Mishok an opportunity to pray and find healing from his deity.