The shoppers leave the jewelry store, and wonder where they might find some more practical gear. On their way to the armory, they come across a street vendor’s stand bearing the name “Hoggleschmink the Gnome” emblazoned across the canopy. The proprietor, Hoggleschmink, makes a few disparaging remarks about his more well-known competitor, Frandlehoobin & Son, and tries to interest the party in a number of odd devices. They scoff most of his wares such as the dwarf-tossing collapsible catapult, and the toy lumberjack. But they do haggle and finally purchase “Schminkie’s Fabulous Spring,” three Bouncing Cherry Bombs, and three vial arrows.
They settle up with the inventive gnome and head to R. Morey’s Blades and Bows. They are greeted by the proprietor, Rumpah J. Morey. Davros, Cycek, and Sartan all upgrade their armor – selling their old beat-up armor at a discount. For now, they need to wait while the new armor is tailored and customized to their specs. They will need to wait until the following day to pick up the finished armor. Mishok is satisfied with his current armor, but looks into the possibility of upgrading his weaponry. Morey considers this, and brings out an old battle axe from his historic collection. This axe, he explains, comes from ancient wars overseas. He has had it in his collection for many years. It is not extraordinarily fancy, but it is very well-made, and seems very well-seasoned. Mishok senses a connection to this weapon. It fits the hand well, and seems to fit his spirit even more – imparting a sense of well-being and confidence. It just feels right. He makes an even exchange with the armorer – the axe for his Durgeddin Morningstar.
They next walk across town to the Elfsong Tavern. There, they find Tarina in the process of vacating the premises. She is being aided by Skrandar Fane…. The tattoo artist, poet, and dart-thrower they had met the previous day. He is helping bring her boxes of belongings from the second floor. She explains that Alan has asked her to leave. He was fined for having so many refugees crowded into his rooms, so now he is putting her out, along with 12 refugees… the overflow that he is not legally allowed to house. Many of them are skilled individuals… among them are carpenters and masons. The adventurers suggest that Tarina, and the refugees, can stay in the spare rooms at the Yur Inn, in exchange for their help in completing the renovations. They ask Tarina if she has any connections who might put them in touch with Carver. She suggests that while she is a relative newcomer to Shadowfurst, Skrandar is a native. He might be able to help.
Skrandar explains that he was, in fact, once a member of the Mange Gang, having grown up with Hack and Carver. He came to dislike and distrust Hack, but was always on pretty good terms with Carver. The Mange Gang has withered without Hack, and now their rivals, the Stoneheaded Bastards, formerly just another petty street gang, has blossomed into a sophisticated and dangerous organized criminal operation. Skrandar has a legitimate job now, working as a custodian at the Stonewall Healing Clinic. But he admits that he does still keep his hand in some side jobs. Last he saw Carver was a month or so ago in Duskhaven. Carver had said he was going to find work down south in Barlina (about two days south of Shadowfurst by road). Skrandar figures that Carver is there now… probably doing farm work, as Barlina is located in the “breadbasket” of the provinces. There are still some folks around here who ran with Hack. Some of them have thrown in with the Stoneheaded bastards, some of them joined the Flaming Fist, and some of them are still smugglers and thieves. They still get around the backcountry using the “Thieves’ Highway.” Moose Maynard still has his outpost out there… a resting place for travelers who wish to stay undetected by the authorities. Moose is a well-respected man among the so-called “underworld.” Skrandar offers to carry a message to Carver via Moose’s network. He says, “You know it’s dangerous out there. And it will take a few days. I’m asking 100 gold pieces plus expenses. That’ll cover me risking my life, and time away from my job. What do you say? If you want to get a message to Carver, it’s money well-spent!”
The tight-fisted group, of course, haggles, and they get the fee down to 35 gold pieces. Skrandar will leave this evening.