The adventurers pass a quiet night holed up in the cellar beneath the Crooked Bar. They arise in the morning and cautiously crawl out of the cellar, wary that enemies may be lying in wait. They split up. A couple exit via the exterior cellar doors and check for hostile parties in the street, while the others emerge in the bar’s kitchen. Inside the barroom, they hear snoring coming from a booth. Upon investigation, they find that they have been rather lucky. Their protector, Louie, has fallen asleep in a corner booth. They wake him, and Louie wearily expresses his chagrine at his having nodded off, rather than remaining alert to potential troublw. Fortunately it seems the jackaweres, perhaps disorganized following the loss of their leader, found themselves lacking the wherewithal to mount another attack. Additionally, it turns out that Louie’s night was not entirely unproductive. Before turning in for the night, he delivered Wrenn’s note to Silk’s “old lady,” Ineeza. Louie and Silk have had a recent falling out. Silk had brought some extraordinarily unsavory “business associates” into the bar despite Louie’s objections. Louie describes these folks as “disturbing” and far worse than the usual thieves, gang members, and smugglers. Silk has been working as an independent broker… putting together “specialists” with clients, and helping to facilitate shady business dealings. Louie believes Silk is good at heart, but has recently taken a turn down a dark road. He also believes that Ineeza still has contact with Silk, and will do what she can to pass along Wrenn’s message.
After a simple, nourishing breakfast, the party decides to pay a visit to Mimi’s Adult Book Shop – a place that Louie has indicated is run by the Rivington Rats. He suggests that an alliance with the Rats might help them stay safe, now that they have made enemies of the jackalweres. They leave the Crooked Bar and head down the street, where they discover that the body of the slain jackalwere leader still lies on the cold wet street where he fell. They decide to take some mementos that might help make an impression on the Rats.
They knock on the door of the not-yet-open-for-business book store, and after much delay, are greeted by a gruff, sleepy older man named Roj. Roj is astonished by the gall of this group… that they should be in such need of smut this early in the morning. But Roj soon warms to his sales-clerk duties and tries to interest them in various pieces of literature… mostly poorly written bawdy stories illustrated with amateurish drawings of various creatures in compromising positions and states or partial undress. They express their interest in books that might be of value to somebody seeking entrance at Candlekeep. Roj assures them that it has been tried. The Avowed at Candlekeep see no value in such works. He does however, have one unique book that might suit their purposes… although it will be expensive. He brings forth a book from a locked cabinet behind his desk. Roj opens the book and displays the contents: a series of skillfully drawn diagrams of human female anatomy. It is far from erotic. In fact is is rather unsettlingly matter-of-fact. Anatomical features are rendered with the utmost precision, and labeled like scientific specimens. The effect is rather disturbing. Grixori realizes that the drawing style has a marked resemblance to the diagrams featured in “DU.EE Model One: Instructions and Designs for the Candlekeep Servent.” They ask Roj who did the artwork for the book, and he replies that it was done by an itinerant artist who went by the name “The EnGRAVEr.” Roj describes the EnGRAVEr as a very creepy individual. He did some work for the bookstore (which produces and prints much of their own material) but despite his talent, his work had no soul… no spark, so they let him go. The EnGRAVEer seemed content with that arrangement. He took his pay and left for the upper city, where he claimed to have more pressing business. That was several months ago and they have not seen him since.
The group takes a keen interest in purchasing this book, but they do not like the exorbitant asking price. Rather than negotiate, Roj decides to defer to his boss. He takes the group downstairs, where they are introduced to a trio of Rivington Rats. The group’s leader, Jughead, looking weary, sits in discussion with his gang-mates, a woman named Mickey, and a large half-elf named Templeton. The group relates the story of the previous night’s jackalwere encounter, and display the gruesome evidence of their victory, demonstrating to the gang members that they share a common enemy. Jughead, agreed that yes, they have a common enemy. The jackalweres are relative newcomers to Rivington, and very unwelcome ones at that. In fact, the mysterious Rio was a double agent put in place by the Rivington Rats to try and collect information about the jackalweres. Jughead laments the apparent loss of this asset, but he states that she had recently delivered some valuable information. The jackalweres call themselves the “Blood Horde” and they are part of a much larger population of jackweres which has recently blossomed throughout the Balder’s Gate area. More importantly, Rio believed that she had learned the location of their lair. She reported that the jackalweres inhabit a system of tunnels, accessible via a hole in the crumbling seawall in the western river district.
Jughead would love to be rid of the jackalweres and he suggests that now might be the ideal time to strike. If the Blood Horde has just lost its leader, they might be in a vulnerable state until a viable “beta” jackalwere should be elevated to alpha. Jughead proposes that that party should go now, and take Mickey and Templeton with them. If they can clear out the jackalwere lair, Jughead will see to it that they receive passage on a boat to the wharfs in Baldur’s Gate… thus bypassing the arduous road through the outer boroughs.
Eight strong, the group walks uncontested through the quiet morning streets of Rivington. They can see fishing boats leaving their piers and heading downriver. Small knots of workers shuffle through the cold misty morning to their jobs at canneries and mills. Reaching the water’s edge they head west, downstream toward an even more desolate part of town, characterized by abandoned warehouses, empty lots, and rubble. There is a two-tiered system of stone seawalls built to protect the riverbank from erosion. The group staggers around the rocky, weedy terrain, seeking out the entry to the jackalwere den. The finally find an area where tracks seem to converge, and they discover a gap between two large blocks of stone. Just as they are ready to examine this gap, they are beset by a group of jackals. The snarling animals lunge and snap, but they do little damage. Most are quickly dispatched. One flees, and another is taken captive. Waldo speaks to the captive, and learns that it is an actual jackal – a wild animal, not a transformed beast like the jackalweres whom they fought the previous night. Still, these jackals are thralls of the Blood Horde. The creature fears for its life, but does not wish to betray its masters. Yet, under duress, it discloses that the lair is underground, and that there is another entrance in a nearby abandoned building.
To seal the back entrance, or perhaps to smoke out the jackalweres, Waldo sets fire to the abandoned warehouse. Then they gather at the seawall to wait… hoping that the jackalweres will attempt to evacuate via the seawall tunnel. They wait and wait and finally lose patience. They decide to enter the tunnel. It is a tight passage, wending its way crookedly between walls of stone. They soon discover their way blocked by a large rock, but with some muscle and effort, they find that it can be pivoted out of the way. It opens into a small stone-walled room. In the center of the room is a rusted metal desk, bolted to the floor. Waldo pulls open a rusty drawer, and finds some old paperwork, the ink long since run together into an unreadable mess. The rear and left walls of the room have shifted out of alignment, resulting in a gap in the corner. This opening leads to a dirt tunnel leading down into darkness. The recent tracks of many feet and/or paws indicate that this passageway sees frequent use. They gaze into the darkness while they consider their next move.