Session 1 – Part 1: The Way of the Lion

The paths of five unique travelers become intertwined along the Way of the Lion. They have come, each with deep sense of purpose, seeking knowledge at the great citadel of Candlekeep. These five individuals come from quite different backgrounds, yet they quickly coalesce into a congenial group of traveling companions as they approach the great gates. Four of these come bearing a gift, a unique book deserving of a place within, as is the requirement for entry into this bastion of knowledge. One, Waldo, a gnome druid from the Cloakwood, comes bearing a shipment of hiexel bark – a valuable resource for the library’s bookbinders. He also bears a responsibility… a promise to find the mage, Matreous, a regional expert on the study of arcane curses.

There at the great gates, the quintet are met by the three Gate Wardens on duty, each one clad in the purples robes of the Avowed and each presiding over a stone table bearing a quill, a bottle of ink, and a large record book. The are also met by a peculiar creature, the likes of which most of these travelers have never seen: a metal humanoid of some kind. It is not clear if this creature is a clockwork automaton, a conjured aberration, or a mere pet, but Waldo addresses it as DU.EE, and speaks to it in a kindly manner, clearly affording this strange specimen the respect which any sentient being deserves.

The three Gate Wardens are known to Waldo as well. After a brief exchange of greeting with a young seeker by the name of Winslow Wolcott (also known as Dubble-Dub or Dee-Dee by his mates at school), Waldo presents himself to Zor, the most stern of the three Wardens. He recommends to his travelling companions that they instead present their gifts to the much more amiable Fentrixil Greymist.

Waldo had been here many times before in his role as a supplier, and Zor for that reason is not inclined to outright bar him from entry. She does, however, find it a bit unorthodox to provide him an adjutant and allow him access to library resources without having donated a book. He argues that he has come to research a way to help the afflicted town of Mosscrick. After some debate, she relents. She offers him the services of Sprig Summerfoot, a halfling adjutant and scribe who will act as his research assistant.

Waldo lingers near the great gates, conversing with DU.EE while the others present their offerings  to the Gate Wardens. They cluster near Fentrixil Greymist, hoping to get through his queue before Zor is freed up. But Grixori, the tiefling ranger, finds himself unlucky in this hope. Zor points to him and says, “You! Tiefling! Come here! State your business and let’s have a look at your offering!” He presents a book comprised of childish scrawling purported to be the memoirs of none other than the Xanathar. Zor scoffs, decalring the piece to be a fraud, although she asserts with some irony that the notorious gang-leader and beholder could conceivably be the author of such inanity. Grixori laments that he has clearly been the victim of a scam, but he has another volume at the ready. He presents a volume containing his family’s collected knowledge on the properties of nightshade. Zor rolls her eyes at the alliterative title, but cannot deny the value of this herb lore. She takes her time, perusing page after page of the voluminous work, while the patient tiefling seeker stands awaiting the verdict. At some length, she finally tires of the game, and she allows Grixori to pass.

Renn, a gnome rogue from the foothills of the Cloud Peaks, steps up to the table of Fentrixil Greymist, and offers him a children’s book that was written and illustrated by a local member of his clan. Fentrixil gushes over the adorable illustrations and admires the wit, humor, and sheer whimsy of this charming little book. He pauses in thought for a moment and ruefully explains how, despite the library maintaining a collection of children’s books, they are typically pieces of some historic import, or works of renowned artists, or culturally significant in some way. He seems nearly prepared to turn away the gnome and his darling little book, but he just can’t bring himself to be so hard-hearted. He accepts the book as a unique work of art and allows Renn to pass.

Lis, the changeling steps up next. Lis is a very serious, intense individual. He presents a hefty tome, the work of his own mind and his own pen… his life’s work, a treatise on Kelemvor, the god of the dead, and the concept of the Veil of Falsehood. Fentrixil’s glee over the childen’s book wilts in the face of such heavy subject matter, but he is no fool. He is still a very learned scholar, and understands the import of such a work. He calls his two colleagues over and they soon fall into a deep discussion about the nature of truth and deception. It is finally decided that this man’s viewpoint, even if it should be refuted, is worthy of consideration and debate. They accept the book , and Lis is allowed to pass through the great gates.

Travelling with Renn is Grabnar Stonebrow a dwarf from the Cloud Peaks. He finds himself in Zor’s line while Luvalin Eastwind and Fentrixil rustle up some adjutants for the group of seekers loitering around the great gates. Grabnar, for a tough and rugged soldier, is a bit of a babe in the woods. He has never encountered such a magnificent place, or such exotic people! Nor is he entirely familiar with the lore surrounding Candlekeep. He carries with him a book that he would like to return to the library… not realizing that Candlekeep is simply not that kind of a library. Materials do not circulate. They are not to be removed.  In fact they are placed under an enchantment which prohibits their theft. So when he presents a book entitled “DU.EE Model One: Instructions and Designs for the Candlekeep Servant,” he is taken aback by her furrowed brow and barely concealed expression of concern. When she open the cover to read the inscription “Property of Candlekeep, under NO circumstances should this book be removed” she pales and her expression grows even more grave. Yet, she maintains her composure. She states in no uncertain terms that this book will remain here at the library and will not be relinquished. She tells Grabnar, “You too have doubtlessly been the victim of fraud. Nonetheless, since you did provide a book that will be of interest to the Avowed Archmages, you will be granted entry. However, be aware that the Great Readers may very well like a word with you, to discuss the source of this book.” DU.EE, standing nearby, overhears his name and, being a curious sort, approaches Zor, peering around her shoulder. She firmly shoves him away, but not before he catches a glimpse of the book… it is filled with numbers, and diagrams, and there it is again… his name.

Session 1 Prep

Hello players!

We are one week away from Session 1 – the start of our adventure!

I’ve been really excited to witness the development of your backstories. I love the creativity I’ve been seeing and I’ll do my best to facilitate the development of these nascent stories.

In Session Zero I spoke a bit about the “linear” nature of the adventures within the Candlekeep anthology. That’s true to a certain extent – each adventure can be a standalone outing that takes players from a clear “point A” to a clear “point B.” But there is so much we can do to re-skin these adventures to make them relevant to the themes inherent in your characters. Plus, they all exist within the vast sandbox of Candlekeep. I have a strong feeling that this campaign will not feel like a railroad, once we’ve fleshed out the connective tissue between the adventures.

That being said, I’d like to leave you with this creative prompt:

Entry to Candlekeep requires the donation of a book not currently in the library’s collection. There are exceptions, at the Gatekeepers’ discretion, such as annotated versions, special editions, historically significant printings, journals of exceptional interest, etc. The gatekeepers will kindly, but firmly, turn away any seeker whose proffered book does not meet these standards. Many seekers wisely bring a selection of works, lest they find themselves denied admission due to their offering falling short of the criteria. A couple of our characters already have entry to the library secured (for instance DU.EE who, in fact, calls Candlekeep home). To everyone else, I pose this question: What book will you bring to the gatekeepers to seek admission?

Session Zero Notes

Hello players! I hope you all enjoyed Session Zero. It was great seeing all the creativity being poured into the character generation process. I’m looking forward to hearing your ideas as they start to gel, and we figure out how these individuals will come together as a group.

I have a few ideas I was batting around. These are by no means intended to apply pressure or direct your backstories, but rather some ideas and questions that might spark more ideas.

DU.EE
I love the idea of DU.EE having been created within the library, and used as a servant of sorts. Candlekeep is administered by an order of sages and scholars known as the Avowed. The front gates are overseen by five Avowed. Admittance to the library is granted only to those who contribute a book not currently in Candlekeep’s collection. Thus, the gatemasters employ runners to convey a presented book to sages within the library for review, while the hopeful visitors await news of either acceptance or rejection. DU.EE’s function could be to serve as a runner.

Perhaps DU.EE’s maker was an Avowed sage with a keen interest in the lore of constructs, golems, and such. The knowledge that his maker gathered, has again been lost within the myriad books of the library: a passage in one book, a concept explained in another, a ritual detrailed in yet another, and so forth. Those dots are no longer connected, thus the art of assembling another such construct is lost. Who was it that built him anyway?

Another thought to consider for DU.EE: who is his deity? The Avowed are adherents of Deneir – the lord of glyphs and writing. Perhaps DU.EE carries on in that tradition. Or does he refute the faith he was “born” into and instead revere a different god?

I imagine that DU.EE is seen as a mere automated tool by some, a pet by others, and as a fully sentient individual by a few enlightened others. Maybe even as an abomination by some. There might be some interesting ideas to explore here. I also imagine that DU.EE’s metal components are engraved with arcane glyphs and runes.

Lis
As a changeling, how does Lis present himself physically? What is his “default” appearance? Do his companions know what he is? How does Lis’ religious background and alignment interact with a racial trait that can easily be used to deceive?

I like the “bond” that Lis is committed to the preservation of a sacred text which some would like to destroy. The pairs well with a campaign that features literature so prominently. Is it this bond that draws him to Candlekeep? We could explore ideas around the suppression of ideas, and the power of the written word.

Grixori
I love the backstory you presented, Paul. I won’t say much about it here, as I think it’s something your character may choose to share or not share as he sees fit. But, here’s one other facet of this world that I was thinking about, which applies to not only to Grixori, but to all the characters. How common are Tieflings? The way I like to imagine it, is that in some more cosmopolitan areas, Tieflings (and other less common races) are not unheard of. But in more provincial areas, a Tiefling, with an innately fiendish heritage, might be met with distrust or fear. Are you comfortable with that being a factor?

Grixori has a specific area of knowledge to research, so he has his own reason to visit Candlekeep. Does he meet the other characters on the way to the library, or is he already there when others arrive?

Grabnar Stonebrow
I love the military background that Grabnar brings to this group. His sense of duty, discipline, and adherence to the law along with his down-to-earth commoner background can help keep this group of characters grounded. I wonder what brings him to Candlekeep? Does he have a connection to the town that is suffering from the curse-induced drought? Is he hired by the town to seek answers? Or does he have a connection to one of the other characters?

Waldo Achelous Lavau Tobler
I think the idea of Waldo having an innate concern for the well being of the natural world, is a perfect rationale for him intervening on behalf of the cursed town. As you suggested during Session Zero, perhaps his woodland home is in the vicinity of the town. His beloved woods are suffering the blight and drought that is causing such hardship for the neighboring town. Is this is what motivates Waldo to seek the mage Matreous at Candlekeep? Has he done this on his own, or has he first consulting with leaders in the town? How might he be connected to other characters? Perhaps Wrenn, the Rock Gnome, is related in some way?

Wrenn
Wrenn’s criminal background fascinates me in the different ways it can be manifested. Your personality trait uses the phrase “Never tell me the odds” which puts me in mind of Han Solo – a criminal, yet not an “evil” character. Wrenn’s ideals are based on loyalty to his friends. Is it his loyalty to another character that brings him along on a trip to Candlekeep? I menrtioned the posibility of Wrenn and Waldo being related. But Wrenn could just as well be a loyal friend to another character, an NPC, or none of the above. I’m also curious as to who Wrenn’s “criminal contact” might be.

Those are just some thoughts I’m kicking around and some ideas to consider. I’m interested in the ideas you all have!